Hugging a Ghost: Mapping time and history
“…Networks are appropriate instruments for a capitalist economy based on innovation,
globalisation, and decentralised concentration; for work, workers and firms
based on flexibility; for a culture of endless deconstruction and reconstruction;
for a polity geared towards the instant processing of new values and public moods;
and for a social organisation aiming at the supersession of
space and the annihilation of time” (Castells 1996:470-71).”
At present the design team at the Edinburgh College of Art are working with the historical maps of Liverpool, Google mapping technology and a little creativity of our own to offer visitors to the Memories of Mr. Seel’s Garden website a way of experiencing overlaps between the present and the past through the use of maps. We’ll be:
- Representing walks (taken this year) between historical sites with a GPS equipped smart phone so that there is a sense of time within the maps.
- Presenting the memories that people recalled of food sites as they annotated the paper maps.
- Allowing visitors to the site the chance to overlay any series of maps that describe a space’s sense of change.
Some of our methods for exploring how we use maps in Memories of Mr. Seel’s Garden have been informed by the growth of smart phone applications that challenge where we are in time and place. Equipped with GPS technologies that can locate a user on a Google map within 3 metres of accuracy, smart phones are changing the way that people navigate cities. The location of the user within a map is signified by the presence of a blue ball on the screen that denotes where she/he is. When a user launches the Google Maps application in the street, the blue ball seems to falls from over their shoulder and land on the screen of their phone. At the same time, image tiles begin to appear that place the user in a map of the surrounding area. As the user walks, the ball moves with them. This extraordinary moment of finding oneself in a map is the first time, in what feels like a thousand years, that the representation of space is coupled with time through the actions of the map-reader. Satisfied that you are located in space, the question for me was “where are you in time?”.
In satellite mode, whilst the Google maps are rich in photographic data they are not live. In fact they can be as much as two years old, so the question of “where are you in time?” is dependent upon how often the basemap was updated. One of the reasons that the basemaps are out of time is because Google want to present as hi-fidelity image as possible: without clouds, without extreme shadows. As a result, the tiles that make up the satellite view of any place on a smart phone will be made up of different times; an aggregation of space based upon the best collection of tiles that depict the place. So knowing when you are ‘in time’ isn’t possible.
But this circumstance of being out of time is very useful for those of us who worry about the assumption that there is a consensual ‘present’ any more. Knowing what the ‘time is’ would seem to be a figure of speech associated with a society of clock-time. Twenty years ago I might have had to organise the meeting of a friend for a drink by agreeing a specific time. Now equipped with a smart phone I am able to negotiate the ‘right time’ for meeting through the constant communication channels in my hand: email, SMS and phone, allowing us both to adjust the time of the meeting according to external events.
Keen to exploit this ‘annihilation of time’ (Castells 1996:470-71) and any assumption that Google can present a time of the present through its map, I was part of a small team that developed the iPhone Application: Walking Through Time. Walking Through Time (WTT) is a mobile application that allows smartphone users with built-in GPS to not only find themselves in the present, but also to find themselves in the past. By making available historical maps of Edinburgh, users are able to scroll through time, and navigate places using maps that are hundreds of years old. Funded by a JISC (Joint Information Systems Committee) rapid innovation grant, the application was developed collaboratively between Edinburgh College of Art and the University of Edinburgh. The application simply allows people to find themselves in a Google map of the present, and select from a long list of old maps and relocate themselves in a 19th century map of the area. Retaining the user’s GPS marker, the moment that the map of the present becomes swapped with a map from the past, the smartphone situates the viewer in a cognitively disruptive situation. The playful interface of the iPhone and our ability to identify with the blue ball on the screen as ourselves, contests any truth in what we ‘see’ as the city around us, and what is supplemented with the images of buildings that have long since disappeared. Holding a new user’s hand, it is an unusual experience when one begins to navigate two places simultaneously, with the mind’s eye identifying with the ball on the screen as a proof of the self, and yet finding oneself located in a place that has changed dramatically.
The greatest fun that I have with WTT is finding objects that exist in the past and present and transcend the changes in the environment around me. To this day the most unusual experience is to be found in the hugging of trees. At different points of the year the trees that we pass on the way to work offer a sense of life, growth and death. In spring they are covered with a stunning array of fresh green leaves and feel as new as any new building that has been opened nearby. In Autumn the same trees exhibit incredible reds, oranges and browns before shedding them as they head toward winter. From observing the fresh greens, collecting conkers and kicking dead leaves, trees occupy a temporality that is highly dynamic.
Trees within the Edinburgh College of Art. Prior to being built in 1907 the site was formerly a cattle market.
Finding the same trees that appear both in front of you and in an 1850 map disrupts a sense of time. In the WTT application it is possible to walk up to a tree in 1850 and not only stand next to it but also hug it. Whilst aspects of the built environment may have changed or appear static, there is something extraordinary about touching a tree that is in the same place as it was 150 years ago. The accuracy of GPS also makes it easy to identify old trees and know when you are standing next to them.
Photo © Royal Commission on the Ancient and Historical Monuments of Scotland. SC702546 Crown Copyright: RCAHMS
Trees depicted on the 1849 map of George Square, Copyright (C) 2011 National Library of Scotland.
Trees in George Square remapped against satellite imagery using the National Library of Scotland Mosaic Viewer: http://geo.nls.uk/search/mosaic
The sensation, I think, is akin to Carol Anne’s touching of the television screen in the 1982 movie ‘Poltergiest’. Both the screen and the tree bark operate as mediums through which it is possible (with the help of a little technology) to engage with the past as alive.
Carol Anne (Heather O’Rourke) in Poltergeist, Metro-Goldwyn-Mayer, 1982.
by Chris Speed. Edinburgh College of Art.
References:
Castells, Manuel. 1996. Rise of The Network Society: The Information Age, Volume I. Oxford: Basil Blackwell.